﻿using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace TinySkill
{
    public class SkillEditorEngine : MonoBehaviour
    {
        private int k = 0;
        void OnValidate()
        {
            if (Data.Skill == null)
            {

                Data.LoadSkill();
            }
        }

        public static void Save()
        {
            Data.SaveSkill();
        }

    }
}


